Those sponsorship and salaries need to be EARNED. but it was just so silly to me that they expected more spots for NA teams simply based on the region of the tournament. I have no issue with either of those guys, and in fact they are both extremely nice guys I get along with. And like, I couldn't help but just laugh because why the fuck would you think that? Who in their right mind would think NA teams deserve more than two spots (technically we only have one, and i'm fine with that too). They thought since it was an NA event there should be more NA teams. On twitter the other night I responded to a tweet between shahzam and hazed while they were lamenting the fact that only two slots were given out to NA teams for IEM. This is a small thing but it annoys me to no end when I go to some random twitter profile or twitch page and I see "professional CS:GO player" because apparently there are a LOT of professional cs players out there. There's this culture in NA that I've seen where everyone expects things to be given to them just because they are CS players and its a big game. You prove you can bring the results and then you get paid, and I hate that teams now seem to just expect to be sponsored and salaried for being mediocre just because eSports and CS:GO is big enough for it. That's not how it works, that's not how anything works. In the past we've seen teams or players use the excuse of not having salaries, not having enough sponsorship money, and that's why they haven't been able to make the final leap into a top team. ![]() My issue is with the culture in the NA pro scene, but more specifically with the amount of bullshit I see out there. I'm going to take this in a different route and use this question as a platform to get something off my chest that's been bugging me. People seem to love the simple route of unbanning the iBP guys. I think the most genius thing a team could do right now is to higher some kind of mathematical genius to keep track of the opposing team's economy throughout a match. We're started to move towards coaches as IGL's and while I can read tactics mid round, I've never been an IGL and I certainly wouldn't want my first attempt to be professional level games. The position of a coach is even more tenuous than as a player on the team and has the least job security possible. Coaches are essentially as effective as the players allow them to be and that doesn't interest me. And then what? Coaches don't have the power to fine, there's not enough talent to remove players. If I were to tell a player he made a bad play he could essentially tell me to fuck off. There are a couple issues I see with coaches that generally scare me away from the idea: I'm not sure how many actual 'coaches' we have in the scene, but it seems team analysts are being given the title of coach interchangeably. I am broadcasting 3-5 nights a week, and what would happen if I were casting an event and couldn't stand behind them? So it's never worked out in that sense.Īlso I think the role of a coach is very weird right now. I've always expressed to teams, however, that my casting is my priority and will always be my priority so they should look elsewhere. Yes to both, and I actually think the idea of coaching is fascinating. ![]() On top of this I do a weekly short-format talk show with the ESEA Interviewer as my co-host called PopFlash, discussing the previous week of CS:GO action and looking forward to the next week's events. I will also be casting the upcoming Dreamhack Open Cluj-Napoca major in just under two weeks! I have worked the following events since I stepped down as a player and became a caster: Currently I am a CS:GO analyst and commentator for ESEA, broadcasting all of the regular season Pro League matches in North America. I played at a professional level in CS:GO for a year with United5/Exertus/Elevate. I am Jason “moses” O’Toole, I’ve been a part of the Counter-Strike community since 2002 when I played CS 1.6 professionally for about three years.
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